elenmirie, chaotic female elven Wizard ----------- |.....@....###### |....@....| # |.........+ ### ---|------- # ### # # # #### ### # ## ## # # ############# ##-+------------ . #-............| . #|............| #|............| #....).^......| |....<.......| -------------- elenmirie the Conjurer Experience level: 3 Strength: 9 Dexterity: 13 Constitution: 16 Intelligence: 20 Wisdom: 7 Charisma: 12 Health: 0(25) Energy: 4(20) Def: 2 Gold: 176 Moves: 1889 Dungeon seed: NKZoM5kme4WL7Sxa Game ID: elenmirie_1466000914 Your Inventory: Coins $ - 176 gold pieces Amulets D - a cursed amulet of change Weapons a - a blessed +1 quarterstaff v - 2 uncursed +0 daggers (wielded) Armor e - an uncursed +0 cloak of magic resistance (being worn) n - an uncursed +0 pair of leather gloves (being worn) Comestibles o - an uncursed orange E - an uncursed strawberry Scrolls i - 2 uncursed scrolls of light j - an uncursed scroll of create monster t - an uncursed scroll of enchant weapon u - 2 uncursed scrolls of remove curse B - an uncursed scroll of magic mapping C - an uncursed scroll of earth Spellbooks k - a blessed spellbook of force bolt l - an uncursed spellbook of identify Potions f - an uncursed potion of blindness g - an uncursed potion of paralysis h - an uncursed potion of booze r - an uncursed potion of restore ability s - a cursed potion of monster detection z - a cursed potion of gain energy A - an uncursed potion of sickness Rings c - an uncursed ring of protection from shape changers d - an uncursed +1 ring of gain constitution Wands b - an uncursed wand of secret door detection (0:13) x - an uncursed wand of fire (0:6) Tools m - an uncursed wooden harp w - an uncursed wooden flute F - an uncursed mirror Spells and supernatural/magical abilities: Name Level Category Fail Memory a - force bolt 1 attack 0% 91% I - identify 3 divination 71% 91% W - pray for help -- divine ? -- Your skills at the end: Fighting Skills wands [Basic] Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] enchantment spells [Basic] Final Attributes: You were piously aligned. You were magic-protected. You saw invisible. You had infravision. You are dead. Vanquished creatures: 3 hobbits a large kobold a hobgoblin a giant rat a yellow mold 4 geckos 6 jackals 3 goblins a sewer rat 4 grid bugs a kobold zombie 4 newts 30 creatures vanquished. Voluntary challenges: You used a wielded weapon 28 times, starting on turn 163. You read items or engraved 2 times, starting on turn 1142. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never split a pudding. You wrote Elbereth's name 1 time, starting on turn 1143. You never violated your personal moral code. Dungeon overview: The Dungeons of Doom: levels 1 to 6 Level 1 a long staircase Level 2 a long staircase Level 3 a general store, some fountains Level 4 Level 5 Level 6 <- You were here History has recorded: On T:1 you entered the Dungeons of Doom to retrieve the Amulet of Yendor! On T:308 you reached level 2 of The Dungeons of Doom. On T:628 you reached level 3 of The Dungeons of Doom. On T:920 you advanced to experience level 2. On T:1129 you reached level 4 of The Dungeons of Doom. On T:1440 you advanced to experience level 3. On T:1613 you reached level 5 of The Dungeons of Doom. On T:1780 you reached level 6 of The Dungeons of Doom. Score breakdown: Gold: 176 ( 7646 points) Experience: 3 levels ( 7878 points) Exploration: 6 levels ( 12.24%) ( 9682 points) Discoveries: 1 item ( 0.36%) ( 1792 points) Valuables value: (no points given unless you survive) Artifact value: 0 ( 0 points) Variety of kills: 12 monsters ( 3.13%) ( 5310 points) Turncount: 1889 turns ( 0 points) Survival: died (score multiplied by 80%) Total score: 25846 Latest messages: The force bolt hits the giant rat! The giant rat is killed! The force bolt hits the wererat! The force bolt hits the sewer rat! The sewer rat is killed! The force bolt misses the wererat. You don't have enough energy to cast that spell. You hit the wererat. The wererat hits! You miss the wererat. The wererat hits! You die... For some reason, you think that you can almost hear the Wizard laugh manically... Final status: Goodbye elenmirie the Wizard, killed by a wererat... You died in The Dungeons of Doom on dungeon level 6 with 25846 points, and 176 pieces of gold, after 1889 moves. You were level 3 with a maximum of 25 hit points when you died.